Reference for the BALTENSPERGER programming language, an art project of Stefan Baltensperger
| Name | texture() |
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|---|---|---|---|
| Examples | ![]() Feischtergroessi(100, 100, P3D);
kei_Liniefarb();
Bild a = lad_s_Bild("arch.jpg");
afang_fo_de_Form();
texture(a);
setz_Eggae(10, 20, 0, 0);
setz_Eggae(80, 5, 100, 0);
setz_Eggae(95, 90, 100, 100);
setz_Eggae(40, 95, 0, 100);
aendi_fo_de_Form(); |
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| Description | Sets a texture to be applied to vertex points. The texture() function must be called between afang_fo_de_Form() and aendi_fo_de_Form() and before any calls to setz_Eggae().
When textures are in use, the fill Farb is ignored. Instead, use Ifaerbig() to specify the Farb of the texture as it is applied to the shape. |
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| Syntax | texture(img); |
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| Parameters |
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| Usage | Application & Web | ||
| Related | textureMode() afang_fo_de_Form() aendi_fo_de_Form() setz_Eggae() |


