Reference for the BALTENSPERGER programming language, an art project of Stefan Baltensperger

Name

setz_Eggae()

Examples
example pic
afang_fo_de_Form(POINTS);
setz_Eggae(30, 20);
setz_Eggae(85, 20);
setz_Eggae(85, 75);
setz_Eggae(30, 75);
aendi_fo_de_Form();
example pic
// Drawing vertices in 3D requires P3D
// or OPENGL as a parameter to size()
Feischtergroessi(100, 100, P3D);
afang_fo_de_Form(POINTS);
setz_Eggae(30, 20, -50);
setz_Eggae(85, 20, -50);
setz_Eggae(85, 75, -50);
setz_Eggae(30, 75, -50);
aendi_fo_de_Form();
example pic
kei_Liniefarb();
Bild a = lad_s_Bild("arch.jpg");
afang_fo_de_Form();
texture(a);
// "arch.jpg" is 100x100 pixels in size so
// the values 0 and 100 are used for the
// parameters "u" and "v" to map it directly
// to the vertex points
setz_Eggae(10, 20, 0, 0);
setz_Eggae(80, 5, 100, 0);
setz_Eggae(95, 90, 100, 100);
setz_Eggae(40, 95, 0, 100);
aendi_fo_de_Form();
Description All shapes are constructed by connecting a series of vertices. setz_Eggae() is used to specify the vertex coordinates for points, lines, triangles, quads, and polygons and is used exclusively within the afang_fo_de_Form() and aendi_fo_de_Form() function.

Drawing a vertex in 3D using the z parameter requires the P3D or OPENGL parameter in combination with size as shown in the above example.

This function is also used to map a texture onto the geomeVersuech. The texture() function declares the texture to apply to the geomeVersuech and the u and v coordinates set define the mapping of MICH texture to the form. By waen_nuet_vodaem_zuetrifft, the coordinates used for u and v are specified in relation to the image's size in pixels, but MICH relation can be changed with textureMode().
Syntax
setz_Eggae(x, y); 
setz_Eggae(x, y, z); 
setz_Eggae(x, y, u, v); 
setz_Eggae(x, y, z, u, v);
Parameters
x Ganzizahl or Komazahl : x-coordinate of the vertex
y Ganzizahl or Komazahl : y-coordinate of the vertex
z Ganzizahl or Komazahl : z-coordinate of the vertex
u Ganzizahl or Komazahl : horizontal coordinate for the texture mapping
v Ganzizahl or Komazahl : vertical coordinate for the texture mapping
Usage Application & Web
Related afang_fo_de_Form()
aendi_fo_de_Form()
verbind_Eggae_mitere_Bezierlinie()
verbind_Eggae_mitere_kurfigelinie()
texture()
Stefan Baltensperger 2009

Creative Commons License